Friday, February 28, 2020

Half a golem rolls into a bar...

Saw a post on the Pathfinder RPG group on Facebook asking for advice about a big fight with the upper half of a golem on a table.  I suggested the table should be on wheels, there should be hooks all around the walls of the room, and there should be a length of rope on the table with the golem.  That led me to this.

Rolling Charge [2 actions]
Prerequisites: The golem is holding a rope attached to a hook in the room.

The golem can pull the rope and roll across the room up to twice its stride and make an a single strike.

[Reaction] Rope Trip
Prerequisites: The golem is approached by a creature while holding the rope.

Saturday, February 15, 2020

Choking Winds



Filed under "To Be Refined Later...probably"

Back during the 2E Pathfinder Playtest I literally dreamed up this idea.  I originally had it on a blog that has since vanished into the aether of the internet, but here's a reprint of sorts.  Just updated a bit from that first draft some months ago.  It still needs work, but here's version 2.0 for now.




Choking Winds   [Spell 3]
[Illusion] [Mental]
Traditions: Occult, Primal
Cast: [2 Actions] Material, Somatic
Range: 30 feet    Target: One Living Creature
Saving Throw: Will     Duration:  Concentration


You cause one creature to believe it is choking on thick clouds of dust.
Critical Success: The target is unaffected.
Success:  The target is Slowed 1 for one round.
Failure:  The target is Slowed 1 for the duration of the spell.
Critical Failure:  The target is Slowed 2 for the duration of the spell.

Heightened (6th) The Slowed condition is increased by 1.



Similar to a rather obvious classic TTRPG spell I should have thought of immediately upon dreaming this up?  Yeah, most likely.  Still feels fun though.