The Div gave itself a name so the mortals would have
something to attach themselves to. It would
also give others a layer of trust to ultimately destroy. Vureth is a good enough name. It would do.
Vureth began intoxicating the Harpy shaman with visions of
power and riches, unknowingly triggering the voices already rippling through her
mind. Vureth quickly found that he could
entangle and pervert the voices in the Harpy’s head with his own twisted
delusions. He gave the harpy gifts of
creatures to use as tools, and when the voices finally consumed the Harpy’s
mind and drove her to the Curse of Engulfing Flames, Vureth’s machinations were
intertwined as a part of the Harpy’s plans.
He learned her name; Marna, and slowly introduced himself to her
formally. Vureth posed as an acolyte of
the flames, and guided Marna’s actions down a path that he felt would cause the
most damage to the surrounding communities, and ultimately would destroy
Marna’s own people as well.
Marna led her flight of nearly thirty harpies to a long
since abandoned mine on the outskirts of one of the human settlements. There they drove out the last living
remnants, a warren of Kobolds, and began infusing the deepest parts of the mine
with profane magic, drawing fiendish creatures from the plane of fire to spread
destruction out into the world.
The summoning required sacrifice, and Marna used those who
trusted her most as pawns for it. One by
one she offered up her own subjects to the flames, knowing they could still be
used in death to further her plans. But
it was never enough for the voracious powers on the other side of the summoning. Much to Vureth’s delight, Marna never saw the
diminishing returns she received with each new attempt.
What neither Vureth nor Marna knew about was the yearly Dragon
Roar Festival that the Clawgrinder Kobolds held in the mine. Their celebrations and antics were always
loud, but harmless and were acknowledged by the surrounding villages as nothing
more than strange haunting sounds. It
gave the mine a reputation of being haunted and kept people away, which was fine
for the kobolds. When the Clawgrinders were
driven into hiding by the fiery monstrosities it was only a week away from the
next Dragon Roar celebration. So the noises
from the mine this year weren’t out of the ordinary to the nearby villages,
though the creatures spotted flying over the area did warrant some amount of
concern.
Enough concern perhaps that a group of brave adventurers
would explore the mine and discover what’s come of the place since Caleton Lagrange
closed it years ago.
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If the PCs followed the tunnel from Entry A on The Chasm map, they arrive at Entry A on the Fiery Showdown map. If they took Entry B from the Chasm map, they arrive at elevated platform Entry B, a ledge that looks over this massive cave, thirty feet above the ground.
The melted rock walls and floor of this colossal chamber hint at recent expansion. In one corner is a massive summoning circle, the super-heated winds coming from it having blown away most of the dirt that covers the floor. Above the circle, a Harpy wreathed in flames of her own drops the body of one of her own kind into the circle, setting off a series of ripples in the fiery magic below.
Marna, the Burning Kestral has turned her attention to the summoning circle, hovering twenty feet over it. Nearby, the Pairaka Div called Vureth watches intently. If the Weak Harpy from Area A2 of the mines escaped, they are here as well, still heavily injured but watching for the PCs.
The summoning circle is active. If both Marna and Vureth use a two-action activity to properly control the magic, they can select any creature from the table below. Otherwise the circle produces one creature at the end of every other round. It attacks the nearest creature that isn't Marna or Vureth.
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Summoning Circle Spawn: (roll a D8)
1 - Cinder Rat 5 - Steam Mephit
2 - Hell Hound 6 - Weak Hellcat
3 - Filth Fire 7 - Ember Fox
4 - Fire Mephit 8 - Weak Harpy Skeleton
If Marna or Vureth are defeated, the Summoning Circle no longer has enough energy to feed on and the Spawn vanish in a burst of smoke and flame. The circle won't produce any other creatures.
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Vureth's hatred of living things and Marna's zealotry ensure that they both fight to the death.
Marna, The Burning Kestral
Weak Pairaka Div (Bestiary 3, Pg.70)
Weak Harpy (Bestiary Pg.204)
If the PCs defeat or kill Vureth and Marna, the summoning circle dims but does not deactivate. A PC who succeeds at a DC26 Arcana or Occultism check understands the rituals used to bring a circle of this type into existence and can reverse the process. They may proceed with the dismantling of the circle if they wish.
Dismantlement Ritual: Requirements - One Primary caster and at least one Secondary caster.
Secondary casters may use any of the following skills. All checks are DC22. If any PC has an applicable Lore, their DC is 18.
- Arcana to better understand the workings of the summoning rituals.
- Athletics to remove or deface key runes etched into the stone floors
- Occultism to turn the dark power back in on itself.
- Religion to invoke the name of Gods who vehemently oppose the circle's evil intent.
- Thievery to dismantle the most volatile runes in the circle.
Each Success gives the Primary Caster a +1 to their Dismantlement Check. A Critical Success gives +2, and a Critical Failure is -1 to the Dismantlement Check.
The Primary caster must succeed either an Arcana or Occultism check (with the appropriate bonuses or penalties from the Secondary Casters) of DC27.
With the Summoning Circle fading away, Graddle and Panx cautiously approach with a handful of scouts. They are elated to return to their home, and invite the PCs to stay and celebrate the Dragon Roar Festival, even if it will be a bit late this year.
News of the brave adventurers ending the haunting at the Old Lagrange Mine spreads quickly, and their renown in the area grants them a +1 to any social encounters in the surrounding villages, a 10% discount on any purchases made in those villages, and the eternal gratitude of the Graddle, who lets the PCs know that they can always count on the support of the Clawgrinder Kobolds should they ever need it.
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Next week, we'll try something a little different. With the launch of Pathfinder Infinite and RPG Superstar 2021 already underway, my ideas are being stretched thinner than I'm used to, but it won't stop me from kicking out some cool content for you next Friday. See you then!