Rolling Charge [2 actions]
Prerequisites: The golem is holding a rope attached to a hook in the room.
The golem can pull the rope and roll across the room up to twice its stride and make an a single strike.
[Reaction] Rope Trip
Prerequisites: The golem is approached by a creature while holding the rope.
The golem makes an Athletics check against the creature's Reflex DC. Failure means the creature falls prone and is Clumsy 1.
Thoughts?
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