Friday, September 17, 2021

The Old Lagrange Mining Company: A Pathfinder 2e Encounter for Level 5 Adventurers: Part Three

 

Gen Con 2021 is this weekend.  I'm not there, but I am getting the chance to play online in the PFS Season 3 intro scenarios, as well as the special 3-99 Fate in the Future.  Hope everyone is playing safe out there.  I figure it's best to leave the risk to our PCs anyway.  Speaking of which, here's the next section of the Old Lagrange Mine.  The bottom third of this map (available free on Zatnikotel's Deviant Art page, go support them!) comes next week.  I hope you're all enjoying reading this as much as I'm enjoying writing it.  

I provided AoN links to the various monsters in the encounter section as well as at the end of the post this time.  I'm trying to both improve my formatting and make the adventure run more smoothly, but if I'm failing at either (or both) let me know what you think I can do to improve it.  I'm always open to discussion on how to make this a better experience.

See you next Friday.

------------------------------------------------------------------------ 

 


 
 

A3 – Jeweled Cavern

This dig site is completely clear of any rocky debris.  The walls are polished smooth, and a wide variety of loose gems lay scattered on the ground.

A black pudding is to thank for the immaculate condition of this cave.  If a PC climbs down to explore the cave at the ground level, the black pudding emerges from Its resting place in the water-filled corridor of area A4 (if it wasn’t already triggered by someone swimming or wading through the water underneath the tracks).

Black Pudding (Bestiary pg.255) 

Treasure:  If the PCs wish to take the time, they can collect 300gp worth of amethyst and peridot off the cavern floors.

 

A4 – A Treacherous Bridge

This tunnel continues west as the ground falls away, turning the tracks into an unstable bridge over frigid black waters.

Many of the ties here have fallen away, making balancing on the tracks a dangerous gambit.  A PC who succeeds at a DC 27 Acrobatics (to carefully balance along the rails) or Crafting (to resecure the tracks to the walls), or a DC 24 Engineering Lore can cross the tracks without issue.  Failing this check causes the PC to fall into the waist deep water where a black pudding waits for its next meal.

 

A5 – Burning Crossroads

As you approach this rail intersection, a feline skeleton wreathed in red-hot flames emerges from the southern passage.  It glares at you, intent on making you it’s next plaything. 

 Hellcat (Bestiary 2 pg.141)

The Hellcat came from another summoning circle deeper within the mine, sent to kill the remaining kobolds hiding in area A6.  It doesn’t care enough to differentiate one living creature from another though, and attacks the PCs on sight, opening with its Menacing Growl and Pounce abilities.

 

A6 – Makeshift Warrens

Overturned minecarts and ruined crates stacked upon one another form a shoddy wall that blocks the chambers beyond the end of the rails here.  There is a strong musk coming from the other side of the barricade.

Part of a tribe of Kobolds have hidden themselves away in this small cave network after being attacked by Hellhounds. They have rigged the barricade to collapse on anyone who disturbs it.  They have also been watching through cracks and holes in the wall.  They are defensive but prideful, hoping their false bravado will keep any enemies at bay.  The few warriors who still live are here in the southern part of the caves, while the injured and caretakers hide in the larger chamber to the north.

 

CLAWGRINDER TOPPLE WALL                                                                       HAZARD 5

Complexity: Simple

Stealth DC23 (Expert)

Description: A towering pile of discarded mining equipment that leans at a precarious angle.

Disable: Thievery DC22 to remove the correct supports and collapse the wall safely.

Collapse [REACTION]; Trigger A creature physically interacts with the unstable wall.  Effect The wall falls forward dealing 7d6 bludgeoning damage to all creatures in a 10-foot emanation centered on the triggering creature’s square.

 

The PCs who move past the shoddy barricade (or trigger the hazard) is met with a growling challenge in broken Common, “Turn back now! Return to the sunlight, softskins!  Else you find yourself dead on the blade of hundred dragons!”

The kobolds are boastful, but also very scared of their situation.  They will only resort to violence if they are attacked.  Below are some responses from questions the PCs are likely to ask.

 

“Who are you?  What are you doing in here?”

“Clawgrinder Kobolds go where they please, always!  Graddle instruct you on how to give good respect!.”

 

“Are you Graddle?”

“No no, am Panx.  Panx commands when Graddle no here.  Graddle is chief.  She take others, secure food and supplies, not return yet.”

 

“Where did Graddle go?”

“Mushroom cave.  Good food, grows fast, very spicy.  Not far from here down southern tracks.:

 

“How many of you are here in this mine?”

“We are many, but stretch thin.  Flying monsters and fire animals test us.”

 

“Flying monsters?”

“Yes!  Wings of a bird.  Nasty claws.  They sing and steal your mind, then they beat you with heavy sticks!  Sometimes they come with fire animals.  That why Graddle  go for supplies.  Help with injuries.”

 

“You’re injured?  What attacked you in here?”

“Flying monsters use magic. Bring fire animals to hunt us.  They are cruel, drive us from our home!  Nasty birds draw magic circles everywhere to make more fire animals.”

 

“Where is your home?”

“Deeper inside, but maybe not anymore.  Birds moved in.  Took over.  We fight for our home now.”

 

If the PCs attack the kobolds, there are only a half dozen trained warriors who will fight.  The other kobolds are too weak or injured and simply plead for their lives.

Elite Kobold Scouts (6)

Treasure:  If the PCs leave Panx and the others in peace, the kobolds give them two snare kits, as well as two Biting Snares along with basic instructions on how to set them up quickly (a three-action activity).  If the PCs vow to find Graddle, the kobolds gratefully hand over a third Biting Snare.


Find the map here on Zatnikotel's Deviant Art

Black Pudding Stat Block (Bestiary pg.255) 

Hellcat Stat Block (Bestiary 2 pg.141)

Elite Kobold Scouts (6) (Bestiary pg.6, 213) 

Biting Snare (Core Rulebook pg.589)


No comments:

Post a Comment